What problem does it solve? Manually attaching Components to GameObjects in Unity through the editor is slow and repetitive, especially when configuring many objects or working through an AI assistant. This Skill lets you add one or more Components to a GameObject in the opened Prefab or active Scene programmatically via the unity-mcp-cli. ## Core Features & Use Cases - Batch Component Addition: Add multiple Components in a single call, with per-name errors collected in the response instead of aborting the whole batch. - Flexible Type Resolution: Component types are resolved by fully-qualified name (with namespace) or by bare class-name fallback against all available component types. - Structured Results: Successful additions return ComponentDataShallow snapshots (instanceID, typeName, isEnabled), while warnings and errors are reported separately. - Use Case: After locating a character GameObject with 'gameobject-find', add a Rigidbody, CapsuleCollider, and custom script Component in one command, then verify which additions succeeded from the response. ## Quick Start Ask the AI to add a Rigidbody and a CapsuleCollider component to the GameObject named Player in the active Unity scene.