What problem does it solve? Locating a specific GameObject inside a large Unity scene or prefab hierarchy is slow and error-prone when done manually, especially when you also need its components, bounds, or editable data for further automation. ## Core Features & Use Cases - Targeted GameObject Lookup: Find a GameObject by instanceID, hierarchy path, name, or asset reference, preferring the opened Prefab over the active Scene. - Token-Saving Scoped Reads: Use paths or viewQuery to read only selected fields or a filtered subtree instead of a full recursive serialization. - Optional Detail Toggles: Include editable data, component previews, 3D bounds, and hierarchy metadata with configurable depth. - Use Case: While building a Unity gameplay feature, ask the AI to find the 'Player/Hand/Weapon' GameObject and return only its transform fields, so you can verify placement without dumping the entire scene hierarchy. ## Quick Start Ask the AI to find the GameObject named Player in the current Unity scene and include its components and one level of hierarchy.