game-math
CommunityBalance idle game economies & progression.
Authorlvmp
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill addresses the complex mathematical and economic balancing required for idle games, ensuring a satisfying player progression curve and preventing common pitfalls like number overflow or unfair scaling.
Core Features & Use Cases
- Progression Curves: Defines exponential cost scaling for in-game items and upgrades.
- Economy Balancing: Provides formulas for production per second (G/s) and manages large numbers using BigInt or specialized formatting.
- Offline Earnings & Prestige: Implements systems for calculating player gains while offline and managing soft-reset mechanics (prestige).
- Specific Game Mechanics: Includes logic for survival costs (e.g., wood for fire) and crisis states.
Quick Start
Use the game-math skill to calculate the cost of level 50 for the 'Mining' zone with a base cost of 10 and a multiplier of 1.15.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game-math Download link: https://github.com/lvmp/tribal-idle/archive/main.zip#game-math Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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