game-math

Community

Balance idle game economies & progression.

Authorlvmp
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill addresses the complex mathematical and economic balancing required for idle games, ensuring a satisfying player progression curve and preventing common pitfalls like number overflow or unfair scaling.

Core Features & Use Cases

  • Progression Curves: Defines exponential cost scaling for in-game items and upgrades.
  • Economy Balancing: Provides formulas for production per second (G/s) and manages large numbers using BigInt or specialized formatting.
  • Offline Earnings & Prestige: Implements systems for calculating player gains while offline and managing soft-reset mechanics (prestige).
  • Specific Game Mechanics: Includes logic for survival costs (e.g., wood for fire) and crisis states.

Quick Start

Use the game-math skill to calculate the cost of level 50 for the 'Mining' zone with a base cost of 10 and a multiplier of 1.15.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game-math
Download link: https://github.com/lvmp/tribal-idle/archive/main.zip#game-math

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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