particle-systems

Community

Ship dynamic particle effects with ease

Authoreng-cc
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Particle Systems provides a structured approach to designing, simulating, and rendering polished particle effects across engines, easing the creation of dynamic visuals for games and simulations.

Core Features & Use Cases

  • Architected lifecycle: emission, simulation, and rendering pipeline with configurable behavior.
  • Multi-engine support: guidelines and tooling for Unity (Shuriken/VFX Graph), Unreal (Niagara), and GPU-based pipelines.
  • Performance-minded: pooling, GPU compute options, and scalability strategies for various platforms.
  • Use Case: rapidly prototype explosion, smoke, or magic effects and deploy across engines with consistent visuals.

Quick Start

Design your first effect using the built-in designer and preview it in your project.

Dependency Matrix

Required Modules

None required

Components

scriptsreferencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: particle-systems
Download link: https://github.com/eng-cc/agent-world/archive/main.zip#particle-systems

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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