particle-systems
CommunityShip dynamic particle effects with ease
Authoreng-cc
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Particle Systems provides a structured approach to designing, simulating, and rendering polished particle effects across engines, easing the creation of dynamic visuals for games and simulations.
Core Features & Use Cases
- Architected lifecycle: emission, simulation, and rendering pipeline with configurable behavior.
- Multi-engine support: guidelines and tooling for Unity (Shuriken/VFX Graph), Unreal (Niagara), and GPU-based pipelines.
- Performance-minded: pooling, GPU compute options, and scalability strategies for various platforms.
- Use Case: rapidly prototype explosion, smoke, or magic effects and deploy across engines with consistent visuals.
Quick Start
Design your first effect using the built-in designer and preview it in your project.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: particle-systems Download link: https://github.com/eng-cc/agent-world/archive/main.zip#particle-systems Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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