game-market-research

Conducts market research for game concepts covering competitors, sizing, audiences, and positioning.

Updated Aug 11, 2026
One-click install
npx skills add https://github.com/zerox-core/AI_Game --skill game-market-research-zerox-core
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: game-market-research
Source: https://github.com/zerox-core/AI_Game/tree/main/.continue/skills/game-market-research
Command: npx skills add https://github.com/zerox-core/AI_Game --skill game-market-research-zerox-core

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Game developers often build titles without knowing whether a viable audience exists, how crowded the genre is, or how to position against competitors. This Skill turns a game concept into a structured market research brief with quantitative grounding. ## Core Features & Use Cases - Six-Phase Research Workflow: Covers genre analysis, competitive landscape (direct, indirect, aspirational tiers), TAM/SAM/SOM market sizing, audience profiling, trend detection, and positioning strategy. - Quantitative Estimation Methods: Uses review multipliers, wishlist conversion rates, and comparable-title analysis to estimate sales and revenue at indie scale. - Structured Output: Produces a Market Research Brief with an executive summary, risk assessment table, pricing recommendation, launch window guidance, and a go/no-go recommendation. - Use Case: A solo developer considering a roguelike deckbuilder runs the workflow to compare against Slay the Spire, Balatro, and Inscryption, estimates a realistic year-one revenue range, and receives a positioning statement plus an honest saturation-risk verdict. ## Quick Start Ask the assistant to run market research on your game concept, for example: "Do market research on my cozy farming sim concept and tell me if it is viable."

Frequently Asked Questions about game-market-research

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I validate whether my game concept is commercially viable?▼

Run the six-phase workflow: analyze the genre lifecycle, map direct and indirect competitors, estimate TAM/SAM/SOM with review multipliers or comparable titles, profile the audience, check trends, and produce a positioning statement with a go/no-go recommendation.

How to estimate market size for an indie game?▼

Use three methods: multiply Steam review counts by 30-80 for unit sales, apply 10-20% wishlist conversion rates, or average estimated sales of 3-5 comparable titles discounted by 50% for survivorship bias. Size estimates are calibrated to indie scale, not AAA.

What competitors should I analyze for a new game concept?▼

Analyze 3-5 direct competitors in the same genre and price range, 2-3 indirect competitors serving the same player need through different mechanics, and 1-2 aspirational titles that set the quality benchmark you aim for.

When should I not use this market research workflow?▼

Do not use it for brainstorming new game ideas (use game-brainstorm) or for designing in-game economy and monetization systems (use game-economy-designer). It validates and positions existing concepts rather than generating them.

Does the market research brief work for solo developers?▼

Yes. Market sizing is explicitly calibrated to indie scale, with SOM estimates of 0.1-1% of SAM in year one and break-even analysis at solo-dev revenue targets such as $20K-50K, rather than AAA budget assumptions.