galaxy-ai-and-techtree

Configure AI behavior and tech-tree management for StarCraft 2 maps.

7|1|Updated Mar 24, 2026
One-click install
npx skills add https://github.com/KimPlaybit/Starcraft-2-Editor-Skills --skill galaxy-ai-and-techtree
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: galaxy-ai-and-techtree
Source: https://github.com/KimPlaybit/Starcraft-2-Editor-Skills/tree/main/.agents/skills/galaxy-ai-and-techtree
Command: npx skills add https://github.com/KimPlaybit/Starcraft-2-Editor-Skills --skill galaxy-ai-and-techtree

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

AI and tech-tree management for StarCraft 2 maps, enabling deterministic melee AI initialization, wave-based difficulty, and tactical AI helpers in Galaxy scripting.

Core Features & Use Cases

  • Initialize computer-controlled players with melee AI setups and baseline behaviors.
  • Manage tech-tree upgrades and restrictions to shape game progression and balance.
  • Orchestrate AI attack waves and difficulty scaling across multiple town points or maps.
  • Provide utility helpers for AI targeting, wave control, and tech-state tracking in Galaxy scripts.

Quick Start

Configure melee AI, wave scaling, and tech-tree restrictions for computer-controlled players.

Frequently Asked Questions about galaxy-ai-and-techtree

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I initialize melee AI for computer-controlled players in StarCraft 2 maps?▼

Melee AI initialization for StarCraft 2 maps uses Galaxy scripting functions like AIStart and AIBuild to establish baseline behaviors and deterministic computer-controlled player setups.

What is the best way to manage tech-tree upgrades and restrictions in Galaxy scripting?▼

Managing tech-tree upgrades and restrictions in Galaxy scripting uses TechTreeUpgradeAddLevel and TechTreeRestrictionsEnable functions to shape game progression and balance across standard gameplay and campaigns.

How do I scale AI attack wave difficulty across multiple town points in SC2?▼

Scaling AI attack wave difficulty across multiple town points in SC2 involves orchestrating wave handling and difficulty scaling logic within Galaxy scripts to control attack timings and intensities.

Can I use this to configure AI targeting and tech-state tracking for custom campaigns?▼

Yes, configuring AI targeting and tech-state tracking for custom campaigns is supported through utility helpers for wave control and tactical AI behaviors applied within your Galaxy scripts.

Does this approach require specific dependencies for StarCraft 2 map scripting?▼

No, this approach to StarCraft 2 map scripting requires no external dependencies, operating entirely within the native Galaxy scripting environment to handle AI behavior and tech-tree management.