fvtt-combat
CommunityMaster Foundry VTT combat systems and hooks.
AuthorImproperSubset
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill provides structured patterns for building and extending Foundry VTT's Combat system, including Combat, Combatant documents, initiative handling, and combat hooks such as combatStart, combatTurn, and combatRound.
Core Features & Use Cases
- Combat lifecycle automation: tailor turn order, rounds, and initiative through custom formulas and sorting.
- Hook-driven behavior: attach logic to combatStart, combatTurn, and combatRound to automate per-turn effects and UI updates.
- Extensibility for systems/modules: provide a clean extension path by subclassing Foundry's Combat and Combatant, enabling consistent behavior across scenes and encounters.
Quick Start
- Extend Foundry's Combat and Combatant classes to customize initiative and order.
- Register hooks for combatStart, combatTurn, and combatRound to observe and influence the flow.
- Enable the changes by configuring CONFIG.Combat.documentClass to your custom class (e.g., class MyCombat extends Combat { ... }).
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: fvtt-combat Download link: https://github.com/ImproperSubset/hh-agentics/archive/main.zip#fvtt-combat Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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