foliage-grid-builder
CommunityOptimize foliage distribution in Unreal Engine.
Authorbuihuuloc
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill automates the redistribution of Instanced Foliage Actors (IFAs) within Unreal Engine's World Partition system to ensure they align correctly with grid cell boundaries, optimizing performance and organization.
Core Features & Use Cases
- Automated IFA Redistribution: Uses
USipherFoliageGridBuilderto move foliage instances between cells based on grid configurations. - Grid-Based Optimization: Ensures foliage actors are contained within their designated World Partition cells.
- Use Case: After modifying level layouts or foliage density, run this Skill to automatically re-balance foliage instances across World Partition cells, preventing performance issues caused by instances spanning multiple cells.
Quick Start
Run the foliage-grid-builder skill to build foliage for the '/Game/S2/Levels/OpenWorld' level.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: foliage-grid-builder Download link: https://github.com/buihuuloc/universal-ue-skills/archive/main.zip#foliage-grid-builder Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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