engine-game-setup
CommunityBootstrap a complete engine-based game project.
Software Engineering#go#engine#scene-management#component-registry#modular-architecture#game-development#project-bootstrapping
AuthorTheLazyLemur
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Setting up a brand-new game project on the engine from scratch, including module wiring, main entry, component and system scaffolding, and a runnable project skeleton.
Core Features & Use Cases
- Provides a repeatable project skeleton with go.mod, main.go, and a minimal game module.
- Demonstrates how to register components and systems, and how to structure assets and scenes.
- Use Case: A developer wants to bootstrap a new game using the engine and iterate quickly on gameplay loops and ECS integration.
Quick Start
Create a new game project directory, initialize the Go module, and wire up main.go, component registrations, system registrations, and a default scene as outlined.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: engine-game-setup Download link: https://github.com/TheLazyLemur/engine/archive/main.zip#engine-game-setup Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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