engine-game-setup

Community

Bootstrap a complete engine-based game project.

AuthorTheLazyLemur
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Setting up a brand-new game project on the engine from scratch, including module wiring, main entry, component and system scaffolding, and a runnable project skeleton.

Core Features & Use Cases

  • Provides a repeatable project skeleton with go.mod, main.go, and a minimal game module.
  • Demonstrates how to register components and systems, and how to structure assets and scenes.
  • Use Case: A developer wants to bootstrap a new game using the engine and iterate quickly on gameplay loops and ECS integration.

Quick Start

Create a new game project directory, initialize the Go module, and wire up main.go, component registrations, system registrations, and a default scene as outlined.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: engine-game-setup
Download link: https://github.com/TheLazyLemur/engine/archive/main.zip#engine-game-setup

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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