engine-collision
CommunityEnable precise collision detection and response.
AuthorTheLazyLemur
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill enables developers to implement robust collision detection and response within the engine's OBB-based system, streamlining physical interactions for games and simulations.
Core Features & Use Cases
- Collider component definition for shapes, layers, and triggers.
- CollisionSystem that runs every frame, detects overlaps via SAT, and populates Colliding data.
- Layer system with Layer and LayerMask to filter collisions and implement triggers.
- Movement integration with collision handling, sliding along surfaces, and push-back behavior.
- Trigger zones and simple collision responses to create interactive environments.
Quick Start
Spawn an entity, attach a Collider, and observe collision data via the Colliding component.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: engine-collision Download link: https://github.com/TheLazyLemur/engine/archive/main.zip#engine-collision Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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