engine-collision

Community

Enable precise collision detection and response.

AuthorTheLazyLemur
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill enables developers to implement robust collision detection and response within the engine's OBB-based system, streamlining physical interactions for games and simulations.

Core Features & Use Cases

  • Collider component definition for shapes, layers, and triggers.
  • CollisionSystem that runs every frame, detects overlaps via SAT, and populates Colliding data.
  • Layer system with Layer and LayerMask to filter collisions and implement triggers.
  • Movement integration with collision handling, sliding along surfaces, and push-back behavior.
  • Trigger zones and simple collision responses to create interactive environments.

Quick Start

Spawn an entity, attach a Collider, and observe collision data via the Colliding component.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: engine-collision
Download link: https://github.com/TheLazyLemur/engine/archive/main.zip#engine-collision

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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