dungeon-system

Community

Extend dungeon exploration mechanics in combat.

Authorsunbreak-pro
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Add or modify dungeon exploration mechanics for a card battle game, enabling flexible depth-based progression and node-based encounters.

Core Features & Use Cases

  • Node-based dungeon structure with battle, elite, boss, rest, event, shop, treasure, and mystery nodes to create varied run experiences.
  • Depth progression and return system that governs progression, risk, and loot retention across depths.
  • Map generation and data models that support deterministic dungeon layouts and repeatable encounters across play sessions.

Quick Start

Integrate or modify dungeon nodes, map generation, and return progression for your card battle game.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: dungeon-system
Download link: https://github.com/sunbreak-pro/original-card-battle/archive/main.zip#dungeon-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 223,000+ vetted skills library on demand.