dungeon-system
CommunityExtend dungeon exploration mechanics in combat.
Authorsunbreak-pro
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Add or modify dungeon exploration mechanics for a card battle game, enabling flexible depth-based progression and node-based encounters.
Core Features & Use Cases
- Node-based dungeon structure with battle, elite, boss, rest, event, shop, treasure, and mystery nodes to create varied run experiences.
- Depth progression and return system that governs progression, risk, and loot retention across depths.
- Map generation and data models that support deterministic dungeon layouts and repeatable encounters across play sessions.
Quick Start
Integrate or modify dungeon nodes, map generation, and return progression for your card battle game.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: dungeon-system Download link: https://github.com/sunbreak-pro/original-card-battle/archive/main.zip#dungeon-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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