diegetic-ui

Design diegetic UI interfaces embedded in the story world for games, films, and simulations.

1|1|Updated Mar 7, 2026
One-click install
npx skills add https://github.com/wk-j/krypton --skill diegetic-ui
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: diegetic-ui
Source: https://github.com/wk-j/krypton/tree/main/.claude/skills/diegetic-ui
Command: npx skills add https://github.com/wk-j/krypton --skill diegetic-ui

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Diegetic UI provides interfaces that exist as part of the environment rather than layered on top, enabling immersive, story-integrated interactions.

Core Features & Use Cases

  • Design and implement production-grade diegetic UIs for games, films, and immersive simulations.
  • Apply environmental color language, motion semantics, and spatial UI principles to create believable world-bound interfaces.
  • Use the provided patterns (HUD Overlay, Embedded Physical UI, and Holographic Projection) to support pilots, operators, or engineers in-world.

Quick Start

Create a diegetic UI canvas embedded in the story world following the design principles and patterns outlined in this skill.

Frequently Asked Questions about diegetic-ui

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
What is diegetic UI and when should I use it for immersive game interfaces?▼

Diegetic UI embeds interfaces directly into the story world rather than overlaying them, creating immersive, story-integrated interactions for games, films, and immersive simulations.

How do I design a diegetic HUD that feels grounded in the game world?▼

Apply environmental color language, motion semantics, and spatial UI principles using patterns like HUD Overlay, Embedded Physical UI, and Holographic Projection to build cohesive, world-accurate diegetic interfaces.

Can I build diegetic UI for films and immersive simulations, not just games?▼

Yes, you can design production-grade diegetic UI for games, films, and immersive simulations, creating interfaces that exist as part of the environment for pilots, operators, or engineers in-world.

What's the best way to create a holographic projection interface embedded in a 3D environment?▼

Use the provided Holographic Projection pattern alongside architectural guidelines and animation patterns to build production-grade, world-bound holographic interfaces that support in-world operators.