consume-effect-queue

Community

Consume and process queued UI effects in widgets

Authormarcglasberg
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Consume and process queued UI effects emitted by Cubits to ensure predictable, sequential UI updates without manual polling.

Core Features & Use Cases

  • Sequential processing: handle one effect per frame or all at once to fit visual requirements.
  • Pattern-based handling: map effect types to UI actions using a switch pattern.
  • Scalable orchestration: plug into diverse flows (onboarding, errors, navigation) with minimal boilerplate.

Quick Start

Attach context.effectQueue in your widget tree to begin consuming your state's queued effects.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: consume-effect-queue
Download link: https://github.com/marcglasberg/bloc_superpowers/archive/main.zip#consume-effect-queue

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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