add-effect-queue

Community

Orchestrate sequenced UI effects with EffectQueue

Authormarcglasberg
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Coordinating multiple one-time UI effects across a single user action is hard with plain event patterns. This skill introduces an EffectQueue to state, enabling ordered sequencing of UI actions such as show a toast, then a dialog, then navigation, in a single Cubit action.

Core Features & Use Cases

  • Adds EffectQueue<UiEffect> to the app state for deterministic sequencing of effects.
  • Emits remaining effects to continue the chain; supports one-per-frame or all-at-once execution.
  • Enables common patterns like onboarding flows, form submissions, and error handling with recovery steps.

Quick Start

Define an EffectQueue in your AppState, emit a sequence of effects from your Cubit, and consume them in the widget to run each effect in order.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: add-effect-queue
Download link: https://github.com/marcglasberg/bloc_superpowers/archive/main.zip#add-effect-queue

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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