add-effect-queue
CommunityOrchestrate sequenced UI effects with EffectQueue
Authormarcglasberg
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Coordinating multiple one-time UI effects across a single user action is hard with plain event patterns. This skill introduces an EffectQueue to state, enabling ordered sequencing of UI actions such as show a toast, then a dialog, then navigation, in a single Cubit action.
Core Features & Use Cases
- Adds EffectQueue<UiEffect> to the app state for deterministic sequencing of effects.
- Emits remaining effects to continue the chain; supports one-per-frame or all-at-once execution.
- Enables common patterns like onboarding flows, form submissions, and error handling with recovery steps.
Quick Start
Define an EffectQueue in your AppState, emit a sequence of effects from your Cubit, and consume them in the widget to run each effect in order.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: add-effect-queue Download link: https://github.com/marcglasberg/bloc_superpowers/archive/main.zip#add-effect-queue Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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