console-get-logs

Retrieve Unity Editor logs via HTTP API with configurable filters.

1|Updated Jan 26, 2026
One-click install
npx skills add https://github.com/lightvu25/Echoes --skill console-get-logs-lightvu25
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: console-get-logs
Source: https://github.com/lightvu25/Echoes/tree/main/SKILLS/console-get-logs
Command: npx skills add https://github.com/lightvu25/Echoes --skill console-get-logs-lightvu25

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Retrieves Unity Editor logs for debugging and monitoring Unity activity.

Core Features & Use Cases

  • Retrieves logs via HTTP API with optional filters (maxEntries, logTypeFilter, includeStackTrace, lastMinutes).
  • Supports authorized requests and token-based access.
  • Useful for real-time monitoring and post-mortem debugging of Unity projects.

Quick Start

Call the HTTP API endpoint http://localhost:57228/api/tools/console-get-logs with appropriate filters to fetch logs.

Frequently Asked Questions about console-get-logs

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I retrieve Unity Editor logs for debugging?▼

Retrieve Unity Editor logs by calling the HTTP API endpoint at localhost:57228 with parameters like maxEntries, logTypeFilter, includeStackTrace, and lastMinutes to fetch entries for debugging.

Can I filter Unity console logs by type and time range?▼

Yes, you can filter Unity console logs using the logTypeFilter and lastMinutes parameters when calling the API endpoint, allowing you to retrieve specific log types generated within a designated recent timeframe.

Does fetching Unity Editor logs via API require authorization?▼

Fetching Unity Editor logs supports optional authorization and token-based access, meaning you can configure authorized requests if your monitoring or debugging environment requires secure API access.

What is the best way to monitor Unity project activity in real-time?▼

The best way to monitor Unity project activity in real-time is querying the console log API endpoint with the lastMinutes filter, continuously retrieving recent editor logs to track active project behavior and errors.

Do I need to include stack traces when retrieving Unity logs for post-mortem debugging?▼

You do not need to include stack traces by default, but setting the includeStackTrace parameter to true when fetching Unity logs provides detailed error origins for more effective post-mortem debugging.