unity-editor-toolkit

Community

Automate Unity Editor tasks while you focus on creative work.

AuthorDev-GOM
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill eliminates the manual, repetitive work of Unity Editor operations, allowing you to control and automate your Unity projects programmatically.

Core Features & Use Cases

  • Real-time Editor Control: Execute 500+ commands across 25 Unity categories via WebSocket communication.
  • Database Integration: Real-time GameObject synchronization with GUID-based persistence across Unity sessions.
  • Use Case: Imagine you need to create 50 GameObjects with specific transforms and components. Use this Skill to automate the entire process with batch operations and undo/redo support.
  • ScriptableObject Management: Complete CRUD operations with full array/list support and all field types.

Quick Start

In your Unity project, find the GameObject named "Player" and set its position to coordinates (10, 5, 0).

Dependency Matrix

Required Modules

websocket-sharpNewtonsoft.JsonCysharp.UniTaskSQLite-net

Components

scriptsreferencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: unity-editor-toolkit
Download link: https://github.com/Dev-GOM/claude-code-marketplace/archive/main.zip#skills

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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