unity-editor-toolkit
CommunityAutomate Unity Editor tasks while you focus on creative work.
AuthorDev-GOM
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill eliminates the manual, repetitive work of Unity Editor operations, allowing you to control and automate your Unity projects programmatically.
Core Features & Use Cases
- Real-time Editor Control: Execute 500+ commands across 25 Unity categories via WebSocket communication.
- Database Integration: Real-time GameObject synchronization with GUID-based persistence across Unity sessions.
- Use Case: Imagine you need to create 50 GameObjects with specific transforms and components. Use this Skill to automate the entire process with batch operations and undo/redo support.
- ScriptableObject Management: Complete CRUD operations with full array/list support and all field types.
Quick Start
In your Unity project, find the GameObject named "Player" and set its position to coordinates (10, 5, 0).
Dependency Matrix
Required Modules
websocket-sharpNewtonsoft.JsonCysharp.UniTaskSQLite-net
Components
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: unity-editor-toolkit Download link: https://github.com/Dev-GOM/claude-code-marketplace/archive/main.zip#skills Please download this .zip file, extract it, and install it in the .claude/skills/ directory.