What problem does it solve? Adjusting a Cinemachine virtual camera's lens properties in Unity normally requires manual editor work or custom scripts. This Skill lets you programmatically change field of view, orthographic size, clip planes, and Dutch angle on a CinemachineCamera through a single CLI call, modifying only the fields you specify. ## Core Features & Use Cases - Partial Lens Updates: Pass only the fields you want to change (FOV, orthographic size, near/far clip planes, Dutch angle); all other LensSettings remain untouched. - Editor Integration: Automatically marks the scene dirty and repaints the Unity Editor after applying changes, running entirely on the Unity main thread. - Use Case: While building a cutscene, you need to zoom a virtual camera from 60 to 35 degrees FOV and add a 5-degree Dutch tilt for dramatic effect. Call the tool with the GameObject reference and those two values, and the live camera updates immediately. ## Quick Start Ask the AI to set the field of view to 35 and the Dutch angle to 5 on the CinemachineCamera attached to your cutscene camera GameObject.