character-sprite

Generate pixel-art character sprite sheets with fixed grid layouts and magenta backgrounds.

487|106|Updated Jan 22, 2026
One-click install
npx skills add https://github.com/paulrobello/claude-office --skill character-sprite
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: character-sprite
Source: https://github.com/paulrobello/claude-office/tree/main/.claude/skills/character-sprite
Command: npx skills add https://github.com/paulrobello/claude-office --skill character-sprite

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Generating consistent, multi-animation character sprite sheets for Claude Office Visualizer agents can be time-consuming and error-prone; this skill standardizes the design and animation pipeline.

Core Features & Use Cases

  • Generates idle, walking, typing, handoff, and coffee animation sheets with a single workflow.
  • Enforces pixel-art constraints: no anti-aliasing, solid-edge pixels, magenta #FF00FF background, and fixed grid layouts to ensure consistent frame layouts across sheets.
  • Supports an approval-driven workflow: create a base character design, validate against references, then produce all sprite sheets with correct frame layouts.

Quick Start

Approve the base character design, then generate all five sprite sheets ( idle, walking, typing, handoff, and coffee ) using the prompts and reference sheets.

Frequently Asked Questions about character-sprite

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate consistent pixel-art character sprite sheets for multiple animations?▼

You can generate consistent pixel-art character sprite sheets by approving a base character design, then producing idle, walking, typing, handoff, and coffee sheets using reference-based prompts. This workflow enforces fixed grid layouts, magenta backgrounds, and no anti-aliasing to ensure frame consistency.

What are the required grid dimensions and background color for office character sprites?▼

Office character sprites require an 8x8 grid for idle and walking animations, an 8x1 strip for typing, and 4x1 strips for handoff and coffee. The sheets must use a solid magenta (#FF00FF) background with no padding or anti-aliasing to enforce strict pixel-art constraints.

How does the approval workflow work for creating multi-animation sprite sheets?▼

The approval workflow for sprite sheets involves creating a base character design, validating it against reference sheets, then generating all five animation sheets. This ensures the character's pixel-art design remains consistent across the idle, walking, typing, handoff, and coffee animations.

Can I use this character sprite workflow for animations outside of an office visualizer context?▼

This character sprite workflow is specifically designed for Claude Office Visualizer agents, applying strict pixel-art constraints to office-related actions like typing, handoff, and drinking coffee. While the grid and magenta background rules are standard, the animation set targets office scenarios.

Why do my pixel-art sprite sheets have inconsistent frames and bleeding edges?▼

Inconsistent frames and bleeding edges in pixel-art sprite sheets usually occur when anti-aliasing is applied or padding is added. This workflow prevents these issues by enforcing solid-edge pixels, strict 8x8 and 8x1 grid layouts, and a magenta background with no padding or anti-aliasing.