What problem does it solve? Yu-Gi-Oh deck building and combo design require tracking hundreds of cards by function, verifying combo legality step by step, and avoiding common ruling mistakes, which is error-prone when done from memory. ## Core Features & Use Cases - Card Catalogs by Function: Classified lists of hand traps, generic support, generic traps, counter traps, non-handtrap interference monsters, and generic extra deck monsters, each with card IDs, limits, and typical counts. - Combo Discovery and Validation: A structured workflow for discovering combos from a starter card with constraint checklists, plus validation rules covering summon legality, phase restrictions, resource accounting, and common pitfalls. - Engine Patterns and Summon Geometries: Cross-archetype references describing recurring engine shapes and extra-deck summon ladders with verified card codes and interruption points. - Use Case: Given a Light attribute Fiend starter, query cards.cdb, trace a valid combo line step by step, document halt points against hand traps, and validate the sequence against the pitfall list. ## Quick Start Use the card skills to discover and validate a one-card combo for a Light attribute Fiend starter using the cards.cdb database.