bloom
OfficialEnhance visuals with bloom effects.
AuthorRosyGameStudio
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill adds a sophisticated bloom post-processing effect to SDL GPU projects, enhancing visual fidelity by simulating the way bright light "bleeds" in real-world photography.
Core Features & Use Cases
- HDR Bloom Implementation: Integrates Jimenez dual-filter bloom with HDR rendering.
- Customizable Passes: Utilizes a mip chain for progressive downsampling and upsampling.
- Use Case: Apply this effect to a game scene to make emissive objects, specular highlights, or bright light sources glow realistically, adding depth and atmosphere to the visuals.
Quick Start
Integrate the bloom skill into your SDL GPU project to add HDR bloom post-processing.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: bloom Download link: https://github.com/RosyGameStudio/forge-gpu/archive/main.zip#bloom Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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