What problem does it solve? Moving a model from Blender into Unity normally involves manual export settings, format pitfalls (dropped emission, missing animation clips, 100x scale errors), and repetitive scene placement. This Skill automates the full handoff across the BlenderMCP and MCP for Unity bridge using the local filesystem as the seam. ## Core Features & Use Cases - Format-aware export/import: Chooses GLB (glTFast) for rigs, animation, PBR, emission, or transparency, and FBX otherwise, with the correct exporter flags for each. - Deterministic scale normalization: Measures world bounds of the placed model and sets localScale so the largest dimension hits the target size, fixing Blender FBX's typical ~100x oversize. - Emission and animation recovery: Dumps Blender Principled emission values and reapplies them in Unity for FBX imports, and sets animation_type so rigged FBX files actually import clips. - Use Case: You modeled a neon city prop in Blender with BlenderMCP and want it in your open Unity scene at 2 meters tall with its glow intact — the Skill exports, imports, places, normalizes, restores emission, and verifies with a screenshot. ## Quick Start Ask the AI to bring the current Blender model into the open Unity scene at a specified size in meters using the blender-to-unity handoff.