Christopher Mitchell avatar

Christopher Mitchell

Community

@cmitchellVFS

3Followers
|
3Public Repos
|
12Published Skills

Head of VFS Game Design and Programming. Works with/getting taught by lots of cool people. Made many games, making many more.

Skills Distribution
DomainDeveloper To...Coherence Multipla.. (65%)Unity Editor MCP O.. (20%)Blender-to-Unity A.. (10%)Networked Animatio.. (5%)

Agent Skills by Christopher Mitchell

Showing 12 vetted skills indexed across 1 GitHub repositories.

cmitchellVFScmitchellVFS

coherence-persistence

Implements persistent coherence multiplayer state with time-anchored timers, ID preservation, and fragmented host hand-off.

Community
Advanced
cmitchellVFScmitchellVFS

coherence-sync-field-ordering

Diagnose and fix stale reads when coherence [Sync] setters depend on sibling synced fields.

Community
Intermediate
cmitchellVFScmitchellVFS

unity-mcp-orchestrator

Orchestrate Unity Editor automation through MCP tools and resources.

Community
Advanced
cmitchellVFScmitchellVFS

blender-to-unity

Export Blender models via BlenderMCP and import them into Unity scenes through MCP for Unity.

Community
Advanced
cmitchellVFScmitchellVFS

mcp-source

Switch the MCP for Unity package source in Unity project manifests between branches or local checkouts.

Community
Intermediate
cmitchellVFScmitchellVFS

coherence-bandwidth-at-scale

Reduces coherence network bandwidth for scenes with hundreds of synced entities.

Community
Advanced
cmitchellVFScmitchellVFS

coherence-retrofit

Adds coherence multiplayer to existing single-player Unity games using proxy patterns.

Community
Advanced
cmitchellVFScmitchellVFS

coherence-nested-prefabs

Detects and synchronizes nested CoherenceSync prefabs using PrefabSyncGroup in coherence.

Community
Intermediate
cmitchellVFScmitchellVFS

coherence-rpc-routing

Guides selection of MessageTarget, ordering, and channels for coherence networked commands.

Community
Advanced
cmitchellVFScmitchellVFS

coherence-baking

Automates coherence SDK bake, bindings refresh, and stale-code recovery via Unity MCP.

Community
Advanced
cmitchellVFScmitchellVFS

coherence-animation-networking

Synchronizes Unity Animator triggers, parameters, and layer weights across coherence networked clients.

Community
Advanced
cmitchellVFScmitchellVFS

coherence-authority-handoff

Implements authority request, orphan adoption, and occupancy patterns for shared coherence networked objects.

Community
Advanced

Frequently Asked Questions About Christopher Mitchell

FAQPage Schema
What tasks can I accomplish with cmitchellVFS's skills?▼

You can build and debug coherence multiplayer in Unity: persistent cross-session worlds, authority handoff for shared objects, RPC routing and fragmented payloads, networked animation sync, nested CoherenceSync prefabs, bandwidth scaling for 50+ entities, plus orchestrating the Unity Editor and Blender-to-Unity asset handoff via MCP.

Who are these skills designed for?▼

Unity game developers and technical designers adding or scaling coherence multiplayer — especially those retrofitting single-player games, debugging desync and late-joiner issues, or driving the Unity Editor and coherence bake process through MCP-connected assistants.

How do the Unity MCP and Blender handoff skills work in practice?▼

The unity-mcp-orchestrator skill drives the Unity Editor through MCP for Unity — creating GameObjects, editing scripts, managing scenes, running tests. The blender-to-unity skill exports the current Blender model via BlenderMCP and imports it into the open Unity scene through import_model_file, requiring both MCP connections active.

What prerequisites do these skills require?▼

A Unity project with the coherence SDK installed for networking skills, and MCP for Unity connected for orchestration and baking skills. The Blender handoff additionally requires BlenderMCP connected. The mcp-source skill requires an existing MCP for Unity package installation to switch between main, beta, branch, or local sources.

Can these skills fix intermittent desync and late-joiner bugs?▼

Yes. Dedicated skills cover cross-field [Sync] ordering pitfalls, late-joiner catch-up via time-anchored state and ack patterns, animator triggers and T-pose on remotes, stuck toggle commands via SendOrderedCommand, and authority race conditions with disconnect recovery for shared objects like pickups, doors, and vehicles.