blender-syntax-mesh

Official

Master Blender mesh data manipulation.

AuthorOpenAEC-Foundation
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides comprehensive guidance and code patterns for accessing, creating, and modifying mesh geometry within Blender, ensuring efficient and correct programmatic manipulation.

Core Features & Use Cases

  • Mesh Creation: Generate meshes from vertex/face data using from_pydata or high-performance foreach_set.
  • Data Access: Read vertex, edge, polygon, and UV data efficiently using iteration or foreach_get.
  • BMesh Workflows: Perform complex topology edits in Object or Edit Mode using the BMesh module.
  • Attributes & Normals: Manage custom attributes and custom normals across different Blender versions.
  • Use Case: Automatically generate a complex procedural terrain mesh by defining vertices and faces, then apply UV coordinates and custom normals for advanced rendering.

Quick Start

Use the blender-syntax-mesh skill to create a simple quad mesh with vertices at (0,0,0), (1,0,0), (1,1,0), and (0,1,0).

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: blender-syntax-mesh
Download link: https://github.com/OpenAEC-Foundation/Blender-Bonsai-ifcOpenshell-Sverchok-Claude-Skill-Package/archive/main.zip#blender-syntax-mesh

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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