threejs-materials

Community

Master Three.js materials for your meshes.

AuthorAsylcreek
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Three.js developers often struggle to choose and configure the right material type for lighting, textures, and shaders, leading to inconsistent visuals and performance issues.

Core Features & Use Cases

  • Comprehensive guidance on common Three.js materials (MeshBasicMaterial, MeshLambertMaterial, MeshPhongMaterial, MeshStandardMaterial, MeshPhysicalMaterial, MeshToonMaterial, MeshNormalMaterial, MeshDepthMaterial, PointsMaterial, LineBasicMaterial, LineDashedMaterial, ShaderMaterial, RawShaderMaterial).
  • Examples and explanations of material properties, environment maps, and common workflows (PBR vs non-PBR, textures, lighting).
  • Practical tips for debugging visuals and optimizing rendering performance in web apps.

Quick Start

Apply a basic MeshStandardMaterial to a sample mesh using an environment map to showcase PBR shading.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: threejs-materials
Download link: https://github.com/Asylcreek/home-manager/archive/main.zip#threejs-materials

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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