blender-syntax-animation
OfficialMaster Blender's animation API.
AuthorOpenAEC-Foundation
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides clear, version-aware guidance and code examples for programmatically controlling Blender's complex animation systems, preventing common errors and ensuring smooth workflows.
Core Features & Use Cases
- Keyframe Management: Insert, manipulate, and delete keyframes for object properties.
- FCurve & Action Control: Directly edit animation curves, create actions, and manage their data.
- Drivers & NLA: Implement driven properties and layer animations using the Nonlinear Animation system.
- Armature Animation: Handle bone transformations, including the modern Bone Collection system (4.0+).
- Shape Keys: Animate mesh deformations using shape keys.
- Use Case: Automate the creation of complex character rigs, procedural animations, or dynamic visual effects within Blender by generating precise Python scripts.
Quick Start
Use the blender-syntax-animation skill to insert a keyframe for the object's location at frame 1.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: blender-syntax-animation Download link: https://github.com/OpenAEC-Foundation/Blender-Bonsai-ifcOpenshell-Sverchok-Claude-Skill-Package/archive/main.zip#blender-syntax-animation Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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