basic-lighting
OfficialAdd Blinn-Phong lighting to 3D scenes.
AuthorRosyGameStudio
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill enables the addition of realistic lighting and shading to 3D models rendered in real-time applications, transforming flat surfaces into visually engaging objects.
Core Features & Use Cases
- Blinn-Phong Shading: Implements ambient, diffuse, and specular lighting components for per-pixel shading.
- Shader Uniforms: Manages the passing of necessary data like light direction, camera position, and material properties to the GPU shaders.
- Normal Transformation: Correctly transforms surface normals from object space to world space for accurate lighting calculations, even with non-uniform scaling.
- Use Case: Integrate this Skill to give a 3D model of a product a realistic sheen and depth, making it appear more tangible and appealing in a product configurator or game.
Quick Start
Use the basic-lighting skill to apply Blinn-Phong lighting to the loaded 'dragon.gltf' model with a light source positioned at (10, 10, 10).
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: basic-lighting Download link: https://github.com/RosyGameStudio/forge-gpu/archive/main.zip#basic-lighting Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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