What problem does it solve? Building music visualizers, beat-reactive geometry, or audio-driven effects in a Decentraland SDK7 scene requires access to live audio signal data, which the base AudioSource component does not expose. This Skill explains how to attach and read the AudioAnalysis component to obtain per-frame amplitude and frequency band values. ## Core Features & Use Cases - Real-time signal reading: Attach AudioAnalysis to any entity with an AudioSource, AudioStream, or VideoPlayer and read amplitude plus 8 frequency bands each frame via readIntoView. - Visualizer patterns: Includes canonical patterns for amplitude-pulsing meshes, 8-bar equalizers, bass-triggered effects, and custom gain configuration with MODE_LOGARITHMIC or MODE_RAW. - Use Case: Build a club scene where a sphere pulses to the music's overall amplitude while eight bars scale with individual frequency bands, all driven by a single pre-allocated AudioAnalysisView read once per frame. ## Quick Start Ask the AI to add an AudioAnalysis component to an entity that already has an AudioSource and drive a mesh's scale from the amplitude value each frame.