What problem does it solve? Editing a Unity prefab normally requires manual steps in the Unity Editor, and changes must propagate consistently to every prefab instance in the project. This Skill opens prefab edit mode programmatically for a specific GameObject so modifications apply to all instances of that prefab. ## Core Features & Use Cases - Prefab Edit Mode Activation: Opens prefab editing mode for a GameObject identified by instanceID, hierarchy path, name, asset path, or asset GUID. - Project-Wide Consistency: Modifications made in edit mode are applied to all instances of the prefab across the project. - Use Case: While automating a Unity scene update, you need to change a shared UI button prefab. Open prefab edit mode with this Skill, make the modifications, then close it with the assets-prefab-close tool so every instance updates. ## Quick Start Ask the AI to open prefab edit mode for a specific GameObject by providing its instanceID or hierarchy path, and remind it to close the prefab with assets-prefab-close afterward.