What problem does it solve? Manually creating prefabs in Unity requires repetitive editor interactions, and automating this through scripts demands boilerplate code. This Skill lets you create prefabs or prefab variants at any asset path directly through a single CLI command, including automatic folder creation. ## Core Features & Use Cases - Prefab Creation from Scene Objects: Convert any GameObject in the active scene into a prefab asset saved under the Assets folder. - Prefab Variant Support: Create prefab variants either from a scene GameObject that is already a prefab instance or directly from an existing prefab asset path. - Automatic Folder Generation: Intermediate directories along the target asset path are created automatically if they do not exist. - Use Case: While building a level, you locate an enemy GameObject with 'gameobject-find', then save it as 'Assets/Prefabs/Enemies/Goblin.prefab' connected as a prefab instance, all in one command. ## Quick Start Ask the AI to create a prefab at Assets/Prefabs/MyObject.prefab from a scene GameObject found with the gameobject-find tool.