What problem does it solve? Manually building Unity scenes, UI screens, and Prefabs from design descriptions is repetitive and error-prone. This Skill turns any prompt, image, or wireframe into fully structured Unity objects in the Editor, handling tool discovery, component wiring, and script generation automatically. ## Core Features & Use Cases - MCP Tool Discovery & Routing: Automatically detects available Unity-capable MCP tools, maps them to hierarchy/component/property/asset operations, and falls back to generated Editor scripts when no MCP is available. - UI Pipeline (uGUI): Builds Canvas-based screens with proper partitioning (Background/Main/HUD/Overlay), anchor mapping, Safe Area handling, TextMeshPro, and CanvasScaler configuration. - GameObject & Prefab Pipeline: Creates 3D/2D GameObjects with built-in components, attaches or generates missing C# scripts (with interfaces), wires serialized fields, and saves results as Prefabs. - Use Case: Send a screenshot of a shop UI wireframe and receive a complete Canvas hierarchy with buttons, scroll grids, and layout groups saved as a Prefab in Assets/Prefabs/UI/. ## Quick Start Build a shop screen UI in my Unity scene from this wireframe image using any available MCP tool.