What problem does it solve? Duplicating Unity assets such as materials, prefabs, and ScriptableObjects to new project paths normally requires manual editor work; this Skill performs batch copies programmatically through the unity-mcp-cli and refreshes the AssetDatabase afterward. ## Core Features & Use Cases - Batch Asset Copying: Copies multiple source assets to matching destination paths in a single call, with per-pair error collection so one failure does not abort the batch. - Automatic AssetDatabase Refresh: Runs AssetDatabase.Refresh() after copying so new assets are immediately visible in the Unity project. - Structured Results: Returns references to copied assets (instanceID, path, GUID, type) plus a list of any errors encountered. - Use Case: Duplicate a set of material variants into a new folder for a different character skin, then verify which copies succeeded from the returned error list. ## Quick Start Ask the assistant to copy the Unity assets at the given source paths to the specified destination paths using the assets-copy tool, after locating them with assets-find.