aseprite
CommunityMaster Aseprite command-line operations.
AuthorMatthieuGagne
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps you leverage Aseprite's powerful command-line interface for automating sprite and asset creation, ensuring consistency and efficiency in your game development pipeline.
Core Features & Use Cases
- Batch Exporting: Export sprites, sprite sheets, and individual frames from Aseprite files without manual intervention.
- Layer and Tag Filtering: Precisely select which layers, tags, or frame ranges to export.
- Image Manipulation: Scale, trim, and apply palettes to your exported assets.
- Use Case: Automate the process of exporting all animations for a character from a single Aseprite file into individual PNG sequences, ready for use in a game engine.
Quick Start
Use the aseprite skill to export the 'player_car.aseprite' file as a PNG sequence named 'player_car_frame_001.png'.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: aseprite Download link: https://github.com/MatthieuGagne/gmb-nuke-raider/archive/main.zip#aseprite Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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