aseprite

Community

Master Aseprite command-line operations.

AuthorMatthieuGagne
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps you leverage Aseprite's powerful command-line interface for automating sprite and asset creation, ensuring consistency and efficiency in your game development pipeline.

Core Features & Use Cases

  • Batch Exporting: Export sprites, sprite sheets, and individual frames from Aseprite files without manual intervention.
  • Layer and Tag Filtering: Precisely select which layers, tags, or frame ranges to export.
  • Image Manipulation: Scale, trim, and apply palettes to your exported assets.
  • Use Case: Automate the process of exporting all animations for a character from a single Aseprite file into individual PNG sequences, ready for use in a game engine.

Quick Start

Use the aseprite skill to export the 'player_car.aseprite' file as a PNG sequence named 'player_car_frame_001.png'.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: aseprite
Download link: https://github.com/MatthieuGagne/gmb-nuke-raider/archive/main.zip#aseprite

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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