airship-one-assets

Community

Standardize 3D asset creation.

AuthorTimelessP
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill addresses the challenge of maintaining consistency, determinism, and texel density across modular 3D asset creation for interior environments.

Core Features & Use Cases

  • Modular Assembly: Facilitates the easy insertion and removal of interior modules.
  • Gameplay Volumes: Defines explicit invisible volumes for gameplay mechanics (walkable, blocked, etc.).
  • Texel-Consistent Texturing: Ensures uniform texture density through build-time atlas packing.
  • Use Case: When creating a new interior module for a spaceship, use this skill to define its connectivity, gameplay volumes, and ensure its textures adhere to the project's global texel density standard.

Quick Start

Use the airship-one-assets skill to create a new module with the role of a crew quarters, including a bed and a small desk.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: airship-one-assets
Download link: https://github.com/TimelessP/airshipone/archive/main.zip#airship-one-assets

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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