galacean-collider
CommunityDesign Galacean collision systems with colliders.
Software Engineering#physics#engine#game-development#collider#galacean#dynamic-collider#static-collider
AuthorArimaKana
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Implement robust collision setups in Galacean Engine by providing DynamicCollider and StaticCollider patterns to enable realistic physics interactions.
Core Features & Use Cases
- DynamicCollider usage for moving objects under gravity and forces.
- StaticCollider usage for ground planes and non-moving environments, with multiple shapes per collider.
- Practical examples include constructing a small scene with walls, floors, and a triggered collision area to detect hits.
Quick Start
Attach a DynamicCollider or StaticCollider to your Galacean entity and add shapes to enable basic physics interactions in your scene.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: galacean-collider Download link: https://github.com/ArimaKana/galacean-skills/archive/main.zip#galacean-collider Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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