add-move
CommunityEnhance battles with new Pokemon moves.
Software Engineering#game development#scripting#pokemon#battle system#move implementation#data definition
Authorewei068
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a structured way to add new, custom moves to the Pokémon battle system, enabling the expansion of combat mechanics and strategies.
Core Features & Use Cases
- Move Definition: Define custom moves with specific types, power, accuracy, cooldowns, targeting, and damage types.
- Execution Logic: Implement complex move effects using a rich context and generic helper methods for damage, status, and buffs.
- Use Case: Add a new signature move for a custom Pokémon, like "Shadow Ball" with a chance to lower the target's Special Defense, by defining its properties and execution logic in
moves.js.
Quick Start
Add a new move definition to src/battle/data/moves.js following the provided structure.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: add-move Download link: https://github.com/ewei068/pokestar/archive/main.zip#add-move Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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