3d-cog

Convert text, sketches, or photos into GLB 3D models.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/genesis-plan/hongchen-lingjing --skill 3d-cog-genesis-plan
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: 3d-cog
Source: https://github.com/genesis-plan/hongchen-lingjing/tree/main/skills/3d-cog
Command: npx skills add https://github.com/genesis-plan/hongchen-lingjing --skill 3d-cog-genesis-plan

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Turn any input (text description, rough sketch, or reference photo) into production-ready GLB 3D models, simplifying the path from idea to ready-to-use assets.

Core Features & Use Cases

  • Accepts text descriptions, rough sketches, or product photos to generate 3D models.
  • Produces production-ready GLB files suitable for games, AR/VR, e-commerce, and 3D printing.
  • Supports single and batch-generation workflows to scale asset creation.

Quick Start

Provide a text description, rough sketch, or reference image to generate production-ready GLB models.

Frequently Asked Questions about 3d-cog

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I convert a text description or sketch into a GLB 3D model?▼

To convert a text description or sketch into a GLB 3D model, provide your input to generate production-ready files with optional textures and PBR materials. This process supports game assets and AR/VR scenes.

Can I generate 3D models from reference photos in batch?▼

Yes, you can generate 3D models from reference photos using batch-generation workflows. This allows you to scale asset creation by processing multiple inputs into production-ready GLB files simultaneously.

Do I need the cellcog skill to set up SDK API calls for 3D model generation?▼

Yes, you need the cellcog skill for SDK setup and API calls to handle 3D model generation. It provides the underlying infrastructure required to process inputs and output GLB files.

What is the best way to create production-ready 3D assets for AR/VR and 3D printing?▼

The best way to create production-ready 3D assets for AR/VR and 3D printing is converting inputs like text or sketches into GLB files. This approach handles PBR materials suitable for these applications.

Does this 3D modeling approach support PBR materials and textures?▼

Yes, this 3D modeling approach supports PBR materials and textures. It outputs production-ready GLB files that include these optional visual properties for enhanced game and e-commerce visuals.