3d-cog

Generate textured GLB models with PBR materials from text, images, or sketches.

1|Updated Apr 12, 2026
One-click install
npx skills add https://github.com/CellCog/cellcog-plugin --skill 3d-cog
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: 3d-cog
Source: https://github.com/CellCog/cellcog-plugin/tree/main/skills/3d-cog
Command: npx skills add https://github.com/CellCog/cellcog-plugin --skill 3d-cog

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Rapidly converting ideas, photos, sketches, and lists into production-ready 3D models is time consuming and requires multiple tools and specialist skills; 3d-cog automates the entire pipeline so you get optimized, textured GLB files without manual asset creation or complex tooling.

Core Features & Use Cases

  • Any-to-any input conversion: Accepts text descriptions, rough sketches, product photos, high-quality concept art, or spreadsheets and turns them into reference images and final 3D models.
  • Batch and single-shot generation: Produce one high-detail GLB for a cinematic render or dozens of low-/mid-poly GLBs for games and catalogs in a single job.
  • Production-ready outputs: Exports GLB with embedded PBR materials and textures compatible with Unity, Unreal, Godot, Three.js, and Blender.
  • Use Case: Create a set of 10 low-poly fantasy weapons with consistent art direction for a mobile RPG and receive GLB files ready for engine import.

Quick Start

Generate a GLB of a low-poly steampunk pocket watch with PBR materials and chain attachment using the 3d-cog skill.

Frequently Asked Questions about 3d-cog

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate 3D models from text descriptions or reference images?▼

Generate 3D models from text descriptions, photos, or sketches by processing inputs through an automated pipeline that outputs production-ready, textured GLB files without manual asset creation.

Can I create PBR-ready GLB game assets in bulk for Unity or Unreal?▼

Yes, you can batch generate low-poly or high-poly GLB game assets with PBR-ready materials, ensuring direct compatibility and import readiness for Unity, Unreal, Godot, and Three.js.

Does text-to-3D generation support low-poly and high-poly targets?▼

Text-to-3D generation supports both low-poly and high-poly targets, allowing you to produce optimized meshes for mobile games or high-detail cinematic renders from the same input descriptions.

What is the best way to convert product photos into 3D models for visualization?▼

The best way to convert product photos into 3D models is using any-to-any image-to-3D conversion, which transforms reference images into textured GLB files suitable for AR/VR and product visualization.

How does batch catalog generation work for 3D assets from spreadsheets?▼

Batch catalog generation processes lists or spreadsheets to automatically produce dozens of textured GLB 3D models in a single job, streamlining large-scale asset creation workflows.