Suyash Singh avatar

Suyash Singh

Community

@Fermisloth

2Followers
|
10Public Repos
|
85Published Skills

Suyash Singh (Fermisloth) provides 85 Unity Editor MCP skills enabling programmatic control of scenes, GameObjects, ProBuilder meshes, animations, assets, and C# scripting.

Skills Distribution
DomainDeveloper To...Unity Editor Scene.. (30%)ProBuilder 3D Mesh.. (20%)Asset, Prefab & Pa.. (20%)C# Scripting, Refl.. (20%)

Agent Skills by Suyash Singh

Showing 85 vetted skills indexed across 1 GitHub repositories.

FermislothFermisloth
1

assets-create-folder

Creates new folders under the Unity Assets directory via the unity-mcp-cli tool.

Community
Basic
FermislothFermisloth
1

probuilder-bevel

Bevels selected edges of a ProBuilder mesh to create chamfered corners in Unity.

Community
Basic
FermislothFermisloth
1

scene-open

Opens Unity scene assets in single or additive load modes via unity-mcp-cli.

Community
Basic
FermislothFermisloth
1

gameobject-component-add

Adds components to GameObjects in Unity scenes or prefabs via unity-mcp-cli.

Community
Basic
FermislothFermisloth
1

probuilder-subdivide-edges

Subdivides edges of ProBuilder meshes in Unity by inserting new vertices.

Community
Basic
FermislothFermisloth
1

gameobject-find

Finds GameObjects in the active Unity scene or opened Prefab and returns their data.

Community
Basic
FermislothFermisloth
1

ping

Echoes an input message or returns pong as a readiness probe.

Community
Basic
FermislothFermisloth
1

unity-initial-setup

Installs and configures the unity-mcp-cli tool for Unity project MCP integration.

Community
Basic
FermislothFermisloth
1

animator-modify

Modify Unity AnimatorController assets by adding or removing parameters, layers, states, and transitions.

Community
Intermediate
FermislothFermisloth
1

package-search

Search Unity Package Manager registry and installed packages by name or description.

Community
Basic
FermislothFermisloth
1

scene-save

Saves an opened Unity scene to a scene asset file via unity-mcp-cli.

Community
Basic
FermislothFermisloth
1

object-get-data

Retrieve serialized properties and fields of UnityEngine.Object instances via unity-mcp-cli.

Community
Basic
FermislothFermisloth
1

tests-run

Execute Unity tests and return detailed results with filtering options.

Community
Basic
FermislothFermisloth
1

assets-modify

Modifies Unity asset files in the Assets folder via the unity-mcp-cli tool.

Community
Basic
FermislothFermisloth
1

package-add

Installs Unity packages from the registry, Git URLs, or local paths via manifest.json.

Community
Basic
FermislothFermisloth
1

editor-selection-get

Retrieves the current selection state from the Unity Editor via unity-mcp-cli.

Community
Basic
FermislothFermisloth
1

gameobject-create

Creates a new GameObject in an open Unity Prefab or Scene with optional transform settings.

Community
Basic
FermislothFermisloth
1

script-delete

Deletes Unity script files and waits for compilation to complete.

Community
Basic
FermislothFermisloth
1

assets-prefab-create

Creates a Unity prefab asset from a GameObject in the active scene.

Community
Basic
FermislothFermisloth
1

animation-modify

Modify Unity AnimationClip assets by setting curves, properties, and animation events.

Community
Intermediate
FermislothFermisloth
1

assets-shader-list-all

Lists all available shader names from Unity project assets and packages.

Community
Basic
FermislothFermisloth
1

script-update-or-create

Creates or updates Unity C# script files and reports compilation errors.

Community
Basic
FermislothFermisloth
1

probuilder-bridge

Creates a new face bridging two edges in a ProBuilder mesh.

Community
Basic
FermislothFermisloth
1

particle-system-modify

Modifies ParticleSystem component modules on Unity GameObjects via the unity-mcp-cli tool.

Community
Intermediate

Frequently Asked Questions About Suyash Singh

FAQPage Schema
What tasks can I perform with Fermisloth's Unity skills?▼

You can manage Unity scenes and GameObjects, edit prefabs, build ProBuilder meshes (extrude, bevel, merge, flip normals), create and modify AnimationClips and AnimatorControllers, configure ParticleSystems, manage UPM packages, write C# scripts, call methods via reflection, run tests, and capture editor screenshots.

Who are these Unity MCP skills designed for?▼

They target Unity developers, technical artists, and game engineers who want AI-assisted editor control. Users building scenes, prototyping 3D geometry, authoring animations, or automating asset and package management benefit most from the 85 granular editor operations.

How do I install and set up these Unity skills?▼

Start with the unity-initial-setup skill, which installs the unity-mcp-cli command line tool, essential packages, and basic project configuration. After setup, use tool-list to discover available operations and ping to verify connectivity before invoking scene, asset, or scripting skills.

What prerequisites do these skills require?▼

A Unity Editor project is required, since skills operate on the AssetDatabase, opened scenes, and prefab edit mode. Many operations depend on sequencing: use assets-find before modifying assets, gameobject-find before editing GameObjects, and animator-get-data or animation-get-data before applying modifications.

Can these skills execute and test C# code inside Unity?▼

Yes. script-update-or-create writes C# files with compilation error feedback, script-execute compiles and runs code dynamically via Roslyn, reflection-method-find and reflection-method-call invoke even private methods, and tests-run executes Unity tests filtered by mode, assembly, namespace, class, or method.