zinc-ui-async-separation
CommunityEnforce War3 UI async separation for safe logic.
AuthorCrainax
Version1.0.0
Installs0
System Documentation
What problem does it solve?
War3UI logic often intertwines local UI updates with global game state mutations. This skill defines strict separation rules to ensure UI layers remain non-blocking and deterministic, while synchronization with the game state happens through a dedicated bus.
Core Features & Use Cases
- Enforces a clear boundary between "presentation" and "data/game state" layers in War3Lib UI components.
- Distinguishes between onClick/onEnter/onLeave (no data binding) and spClick/spEnter/spLeave (binding via eventdata) to manage asynchronous payloads.
- Provides a safe pattern for bridging local UI events to asynchronous-synchronous transitions using a central sync bus and a mock payload contract.
Quick Start
Implement UI components following the separation rules to ensure local UI changes do not mutate the game state directly.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: zinc-ui-async-separation Download link: https://github.com/Crainax/War3Lib/archive/main.zip#zinc-ui-async-separation Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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