zero-day-rules
CommunityMaster Zero-Day Attack game rules and design.
Authorjwmyers
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill codifies and communicates the official Zero-Day Attack game rules for two players into a practical guide suitable for designers, developers, and players implementing or evaluating the digital version.
Core Features & Use Cases
- Two-Phase Gameplay: Describes Attack, Exploit, and Ghost phases, including their objectives and transitions.
- Token System & Board Rules: Details the Attack, Exploit, and Ghost tokens, edge-node placement, and path color rules.
- Tile & Path Mechanics: Covers tile types, edge nodes, color matching rules, and movement constraints.
- Setup & Scoring: Summarizes starting setup, available tokens, and endgame scoring considerations.
Quick Start
Design and implement a digital Zero-Day Attack variant following the two-phase flow (Attack, Exploit, Ghost) and the scoring system.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: zero-day-rules Download link: https://github.com/jwmyers/vui-vux-plugins/archive/main.zip#zero-day-rules Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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