zero-day-rules

Community

Master Zero-Day Attack game rules and design.

Authorjwmyers
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill codifies and communicates the official Zero-Day Attack game rules for two players into a practical guide suitable for designers, developers, and players implementing or evaluating the digital version.

Core Features & Use Cases

  • Two-Phase Gameplay: Describes Attack, Exploit, and Ghost phases, including their objectives and transitions.
  • Token System & Board Rules: Details the Attack, Exploit, and Ghost tokens, edge-node placement, and path color rules.
  • Tile & Path Mechanics: Covers tile types, edge nodes, color matching rules, and movement constraints.
  • Setup & Scoring: Summarizes starting setup, available tokens, and endgame scoring considerations.

Quick Start

Design and implement a digital Zero-Day Attack variant following the two-phase flow (Attack, Exploit, Ghost) and the scoring system.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: zero-day-rules
Download link: https://github.com/jwmyers/vui-vux-plugins/archive/main.zip#zero-day-rules

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 223,000+ vetted skills library on demand.