xr

Enable VR/AR/XR hand tracking, controllers, and AR mesh visualization in a unified scene.

3|Updated Jan 31, 2026
One-click install
npx skills add https://github.com/vuer-ai/vuer-skill --skill xr
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: xr
Source: https://github.com/vuer-ai/vuer-skill/tree/main/skills/xr
Command: npx skills add https://github.com/vuer-ai/vuer-skill --skill xr

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

The XR workflow often requires real-time hand tracking, controller input, and environmental mapping, which can be complex to configure and synchronize across devices.

Core Features & Use Cases

  • Hand tracking and gesture input for immersive XR scenes.
  • Motion controller support and gripper-like interactions.
  • AR mesh visualization and WebXR integration for interactive demos.

Quick Start

Initialize an XR scene and enable hand tracking with the default Hands component.

Frequently Asked Questions about xr

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add WebXR hand tracking to a 3D scene?▼

WebXR hand tracking is enabled by initializing an XR scene and activating the default Hands component. This provides real-time hand tracking and gesture input for immersive scenes.

Can I use motion controllers and haptic feedback together in an AR mesh environment?▼

Yes, motion controller navigation and haptic feedback are supported alongside AR mesh visualization. These elements are synchronized within a unified scene for real-time interactive demos.

What is AR mesh visualization used for in WebXR integration?▼

AR mesh visualization maps the physical environment within WebXR integration to enable interactive spatial alignment. It solves the complexity of synchronizing environmental mapping across devices.

Does this XR workflow support gripper-like interactions for motion controllers?▼

Yes, the XR workflow supports gripper-like interactions using motion controllers. It handles controller input to allow real-time navigation and manipulation within the unified scene.

What is the best way to configure environmental mapping and controller input across XR devices?▼

The best way to configure environmental mapping and controller input is through a unified scene management workflow. This approach synchronizes real-time hand tracking and AR mesh visualization across devices.

Why does configuring real-time hand tracking across multiple XR devices cause synchronization issues?▼

Configuring real-time hand tracking causes synchronization issues because environmental mapping and controller inputs are complex to align across different hardware. A unified scene management workflow resolves this.