wsc-world-state

Community

Initialize and evolve your WSC world state.

AuthorNicoFlows
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a compact toolkit to bootstrap, inspect, and advance the canonical WSC world state used by Claude Code-driven simulations. It helps you quickly initialize a world, monitor its tick, and perform resets without manual setup.

Core Features & Use Cases

  • Initialize a new world with optional name or genre to start a campaign.
  • Check world status to see the current tick, entity counts, recent events, and settings.
  • Advance ticks by a fixed count or jump to a specific tick to simulate time.
  • Seed example entities and establish a working world quickly for experimentation.

Quick Start

Use the world-state skill to initialize a new world from examples:

  • npx tsx .claude/skills/wsc-world-state/scripts/init.ts
  • npx tsx .claude/skills/wsc-world-state/scripts/status.ts
  • npx tsx .claude/skills/wsc-world-state/scripts/tick.ts --to 1050

Dependency Matrix

Required Modules

None required

Components

scripts

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: wsc-world-state
Download link: https://github.com/NicoFlows/WSC/archive/main.zip#wsc-world-state

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 223,000+ vetted skills library on demand.