wsc-world-state
CommunityInitialize and evolve your WSC world state.
AuthorNicoFlows
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a compact toolkit to bootstrap, inspect, and advance the canonical WSC world state used by Claude Code-driven simulations. It helps you quickly initialize a world, monitor its tick, and perform resets without manual setup.
Core Features & Use Cases
- Initialize a new world with optional name or genre to start a campaign.
- Check world status to see the current tick, entity counts, recent events, and settings.
- Advance ticks by a fixed count or jump to a specific tick to simulate time.
- Seed example entities and establish a working world quickly for experimentation.
Quick Start
Use the world-state skill to initialize a new world from examples:
- npx tsx .claude/skills/wsc-world-state/scripts/init.ts
- npx tsx .claude/skills/wsc-world-state/scripts/status.ts
- npx tsx .claude/skills/wsc-world-state/scripts/tick.ts --to 1050
Dependency Matrix
Required Modules
None requiredComponents
scripts
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: wsc-world-state Download link: https://github.com/NicoFlows/WSC/archive/main.zip#wsc-world-state Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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