wsc-effects

Community

Apply chronicle events as concrete world changes.

AuthorNicoFlows
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill applies chronicle event effects to the world state, turning events into concrete changes on entities. It provides a safe, auditable way to mutate strengths, relationships, and statuses based on game events.

Core Features & Use Cases

  • Apply effects for a specific event by id to see how that event would modify the world.
  • Process all pending events to advance the simulation in a batch.
  • Dry-run mode to preview changes without persisting them.
  • List available handlers to discover all supported event types.

Quick Start

  • npx tsx .claude/skills/wsc-effects/scripts/apply.ts evt_10492
  • npx tsx .claude/skills/wsc-effects/scripts/apply.ts --pending
  • npx tsx .claude/skills/wsc-effects/scripts/apply.ts evt_10492 --dry-run
  • npx tsx .claude/skills/wsc-effects/scripts/apply.ts --list-handlers

Dependency Matrix

Required Modules

None required

Components

scripts

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: wsc-effects
Download link: https://github.com/NicoFlows/WSC/archive/main.zip#wsc-effects

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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