wsc-effects
CommunityApply chronicle events as concrete world changes.
AuthorNicoFlows
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill applies chronicle event effects to the world state, turning events into concrete changes on entities. It provides a safe, auditable way to mutate strengths, relationships, and statuses based on game events.
Core Features & Use Cases
- Apply effects for a specific event by id to see how that event would modify the world.
- Process all pending events to advance the simulation in a batch.
- Dry-run mode to preview changes without persisting them.
- List available handlers to discover all supported event types.
Quick Start
- npx tsx .claude/skills/wsc-effects/scripts/apply.ts evt_10492
- npx tsx .claude/skills/wsc-effects/scripts/apply.ts --pending
- npx tsx .claude/skills/wsc-effects/scripts/apply.ts evt_10492 --dry-run
- npx tsx .claude/skills/wsc-effects/scripts/apply.ts --list-handlers
Dependency Matrix
Required Modules
None requiredComponents
scripts
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: wsc-effects Download link: https://github.com/NicoFlows/WSC/archive/main.zip#wsc-effects Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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