World Building & Grid System
CommunityPlan and grid-build immersive worlds.
Software Engineering#world-building#game-design#grid-system#coordinate-conversion#babylonjs#npc-spawn#map-editor
Authorgigi-f
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill guides developers to design and implement a grid-based world in Babylon.js, covering coordinate systems, map structure, NPC spawn definitions, and spatial layout workflows to streamline world-building tasks.
Core Features & Use Cases
- Grid-based world planning: coordinate conversions between grid and world space, with standard defaults and center-point references.
- Map components: walls, floors, doors, windows, and NPC/player spawn definitions for consistent layout.
- Editor & workflow: map editor concepts, NPC scheduling, and spatial patterns to streamline level design and testing.
Quick Start
Open the map editor and start by defining a 100x100 grid, place the player spawn at the center, then add walls, floors, and an NPC spawn to test movement and pathing.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: World Building & Grid System Download link: https://github.com/gigi-f/babylon_fp/archive/main.zip#world-building-grid-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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