World Building & Grid System

Community

Plan and grid-build immersive worlds.

Authorgigi-f
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill guides developers to design and implement a grid-based world in Babylon.js, covering coordinate systems, map structure, NPC spawn definitions, and spatial layout workflows to streamline world-building tasks.

Core Features & Use Cases

  • Grid-based world planning: coordinate conversions between grid and world space, with standard defaults and center-point references.
  • Map components: walls, floors, doors, windows, and NPC/player spawn definitions for consistent layout.
  • Editor & workflow: map editor concepts, NPC scheduling, and spatial patterns to streamline level design and testing.

Quick Start

Open the map editor and start by defining a 100x100 grid, place the player spawn at the center, then add walls, floors, and an NPC spawn to test movement and pathing.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: World Building & Grid System
Download link: https://github.com/gigi-f/babylon_fp/archive/main.zip#world-building-grid-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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