world-builder
CommunityDesign rich CRPG worlds with structured worldmaps
Authorcautiouskurns
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill enables game designers to author, validate, and export structured worldmap data for CRPG engines. It automates the creation of location definitions, routes, regions, and travel events into standardized .worldmap.json files, reducing manual data entry and inconsistencies.
Core Features & Use Cases
- Worldmap data generation: Create data/world/*.worldmap.json files with defined locations, routes, regions, terrain, and interior layouts.
- Structured data modeling: Enforce a consistent schema (worldmap_schema.json) for locations, routes, regions, and travel events.
- Digitized/Reference workflows: Add locations from digitized terrain maps or reference images while preserving existing geography, or build maps from scratch using structured inputs.
Quick Start
Use the world-builder skill to generate a new worldmap for the CRPG Engine by providing a basic list of locations and connections or by importing a digitized map and reference image.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: world-builder Download link: https://github.com/cautiouskurns/Game-Template/archive/main.zip#world-builder Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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