winui-port

Converts WinUI C++ code to Uno Platform C# preserving structure.

10.0k|872|Updated May 7, 2018
One-click install
npx skills add https://github.com/unoplatform/uno --skill winui-port
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: winui-port
Source: https://github.com/unoplatform/uno/tree/main/.claude/skills/winui-port
Command: npx skills add https://github.com/unoplatform/uno --skill winui-port

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill automates the complex and time-consuming process of porting WinUI C++ code to Uno Platform C#, ensuring a high-fidelity, human-fixable conversion.

Core Features & Use Cases

  • Full Control Porting: Converts entire WinUI controls, including headers, implementations, IDLs, and tests.
  • Incremental Porting: Handles specific methods, snippets, or partial updates to existing ports.
  • Lossless Conversion: Preserves all logic and structure, generating draft code that requires minimal manual correction.
  • Use Case: Migrate a custom WinUI control from a legacy C++ codebase to a modern Uno Platform application, maintaining all its functionality and API surface.

Quick Start

Use the winui-port skill to port the Expander control from /path/to/winui/dev/Expander/.

Frequently Asked Questions about winui-port

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I convert WinUI C++ code to C# for Uno Platform?▼

You can convert WinUI C++ code to C# for Uno Platform by porting entire controls, including headers, implementations, IDLs, and tests, into a lossless, structure-preserving C# draft.

Can I port a single method or snippet from WinUI C++ instead of a full control?▼

Yes, incremental porting supports handling specific methods, individual snippets, or partial updates to existing ports without converting an entire WinUI control at once.

Does the converted C# code follow Uno Platform layout and event patterns?▼

Yes, the conversion adheres to Uno Platform constraints and patterns, specifically applying partial-file layout and event-revoker patterns to ensure the C# code integrates correctly.

What is the best way to migrate a legacy WinUI C++ control to a modern C# application?▼

The best way to migrate a legacy WinUI control is to automate porting its headers, IDL, and tests into a high-fidelity, human-fixable C# draft that maintains the original API surface.

Will I need to manually fix the generated C# code after porting from WinUI C++?▼

The porting process generates a lossless draft that preserves all logic and structure, requiring only minimal manual correction to finalize the converted Uno Platform C# code.

Does this conversion process support porting WinUI test files along with the implementation?▼

Yes, the full control porting capability converts WinUI test files alongside headers, IDL, and implementation files to ensure complete functional parity in the Uno Platform C# output.