webgpu-core-memory-model

Compute valid WebGPU host-side alignment values for buffers and texture copies.

Updated May 20, 2026
One-click install
npx skills add https://github.com/Impertio-Studio/WebGPU-Claude-Skill-Package --skill webgpu-core-memory-model
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: webgpu-core-memory-model
Source: https://github.com/Impertio-Studio/WebGPU-Claude-Skill-Package/tree/main/skills/source/webgpu-core/webgpu-core-memory-model
Command: npx skills add https://github.com/Impertio-Studio/WebGPU-Claude-Skill-Package --skill webgpu-core-memory-model

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill prevents WebGPU validation failures caused by misaligned buffer sizes, copy pitches, mapping ranges, and dynamic bind-group offsets.

Core Features & Use Cases

  • Host-side alignment planning: Computes valid buffer sizes, write offsets, map ranges, and texture copy row pitches before API calls.
  • Texture readback safety: Helps size staging buffers correctly for multi-row texture copies and strip padded rows after mapping.
  • Dynamic offset correctness: Rounds per-object uniform and storage strides to the required 256-byte alignment for bind groups.
  • Use case: When a WebGPU render or compute workflow keeps failing on validation, this Skill identifies the exact alignment rule and gives the correct host-side fix.

Quick Start

Ask for a WebGPU alignment check on your code so it can compute valid bytesPerRow, buffer sizes, and dynamic offsets for the specific API call you are making.

Frequently Asked Questions about webgpu-core-memory-model

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
Why does my WebGPU validation fail on buffer uploads and texture copies?▼

WebGPU validation fails on buffer uploads and texture copies when host-side alignment rules are violated. This Skill identifies the exact alignment rule causing the failure and computes correct values for your specific API call.

How do I calculate WebGPU bytesPerRow padding for texture readbacks?▼

To calculate WebGPU bytesPerRow for texture readbacks, you must pad row pitches to 256-byte alignment. This Skill computes the valid staging buffer sizes and copy pitches required to safely execute multi-row texture copies.

What is the required WebGPU alignment for dynamic bind-group offsets?▼

The required WebGPU alignment for dynamic bind-group offsets is 256 bytes for both uniform and storage buffers. This Skill rounds per-object uniform and storage strides to the valid 256-byte boundary automatically.

How do I fix WebGPU mapping offset errors for mapped ranges?▼

To fix WebGPU mapping errors, mapped ranges must start at 8-byte aligned offsets and buffers must follow 4-byte size rules. This Skill computes valid map ranges and write offsets before API execution.

Do I need to manually check WebGPU alignment rules for native applications?▼

You do not need to manually check WebGPU alignment rules for native applications. This Skill enforces 4-byte buffer rules, 8-byte mapping offsets, and 256-byte padding for uniform, storage, and texture copy validation.

What is the best way to prevent WebGPU validation errors in compute workflows?▼

The best way to prevent WebGPU validation errors in compute workflows is computing valid host-side alignment values upfront. This Skill sizes buffers, write offsets, and dynamic offsets correctly before making API calls.