vtj-resource-management

Community

Efficiently load and manage 3D assets.

AuthorhexianWeb
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill standardizes loading and managing 3D assets by a central Resources system, enabling declarative asset definitions and reliable access post core:ready, reducing manual asset wiring and race conditions.

Core Features & Use Cases

  • Unified resource loading: Centralized management for models, textures, fonts, and audio via a single Resources class.
  • Declarative declarations: Resources are declared in src/js/sources.js and accessed through resources.items after core:ready.
  • Use Case: Add a GLB model and texture, declare them in sources.js, then instantiate and apply them once the resource loader signals core:ready.

Quick Start

Use the resource management skill to load a new player model by adding it to sources.js and waiting for core:ready, then access it via this.resources.items['playerModel'].

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: vtj-resource-management
Download link: https://github.com/hexianWeb/Third-Person-MC/archive/main.zip#vtj-resource-management

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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