vtj-component-model

Community

Structure 3D components with a singleton pattern.

AuthorhexianWeb
Version1.0.0
Installs0

System Documentation

What problem does it solve?

The vtj-component-model provides a clear, reusable pattern for creating 3D components in Three.js by using a class-based singleton tied to the Experience manager. It reduces boilerplate, enforces standardized lifecycle methods, and ensures proper resource cleanup across components.

Core Features & Use Cases

  • Singleton Experience integration: Components access shared resources via a central Experience singleton.
  • Standard lifecycle: Implement _init, update, resize, and destroy to manage objects and resources in the scene.
  • Reusable templates: Build new 3D objects, managers, or controllers by extending the base pattern when wiring into src/js/.
  • Use Case: Create a new 3D object component that automatically registers with the scene, updates per frame, and properly disposes of its geometry and materials on destroy.

Quick Start

  • Create a new component file in src/js/ and extend the provided pattern.
  • Import Experience, set up dependencies with this.experience = new Experience(), and implement lifecycle methods.
  • Instantiate the component in your scene setup and ensure destroy() cleans up resources.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

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Please help me install this Skill:
Name: vtj-component-model
Download link: https://github.com/hexianWeb/Third-Person-MC/archive/main.zip#vtj-component-model

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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