vrc-avatars
CommunityDesign performant VRChat avatars that are seen.
AuthorAlexanderStephenThompson
Version1.0.0
Installs0
System Documentation
What problem does it solve?
VRChat avatar development often struggles with visibility in crowded environments and variable performance across Quest and PC. This Skill provides a structured approach to designing Avatar 3.0 avatars with clear expression controls while meeting strict performance budgets.
Core Features & Use Cases
- Avatar 3.0 setup and hierarchy guidance (armature, visemes, and playable layers) for consistent avatar behavior.
- Expression menus and parameter budgeting (256-bit synced budget, built-in vs custom parameters) to enable rich, lean avatars.
- Performance optimization guidance for Quest and PC (triangles, materials, bones, PhysBones, and texture memory targets).
- Validation and references workflow (using the included references/avatar3-setup.md and assets/avatar-performance-limits.md) to ensure cross-guide consistency.
Quick Start
- Review references/avatar3-setup.md to learn the Avatar Descriptor and Playable Layers layout.
- Consult assets/avatar-performance-limits.md to align with platform targets for Quest and PC.
- Plan and implement an Avatar 3.0 with a compliant expression menu and performance budget, then test in VRChat.
Dependency Matrix
Required Modules
None requiredComponents
referencesassets
💻 Claude Code Installation
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Please help me install this Skill: Name: vrc-avatars Download link: https://github.com/AlexanderStephenThompson/claude-hub/archive/main.zip#vrc-avatars Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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